the emerald court
- r.f.-kramerLord Emperor Malione IV, rightful ruler of the Empire of Miran, lay stricken in his chambers, neither dead nor alive. His would-be assassin must be caught, and you must rule as Regent in his stead.
mind games: trepidation
- cy-lawsonYou will be hunted. You will be the hunter. How you let this define and change you will cause sway in the story and in what few allies you manage to scrape together. You are an Alpha: a superhuman, or maybe [i]more[/i] than human. Prepare.
venatici house
- prettyboyhowlIn a world where magical keys can open 'doors' to other dimensions, overcome your past, attend university (for a second time) to learn to control the power that ruined your life, and illegally enter a fairy tale world with your parolee housemate.
love in a time of earthquakes
- nmcannonLos Angeles fell and magic rose up. In this high-tech, high-magic city, you have the power to rule, fall in love, and, most importantly, not disappoint your mother. A post-apocalyptic rom com
hunter's requiem
- owl's-nestYou were once a minor god of the Hunt—The Hunter to your followers, The Hound to the gods. The All-Seeing Sun tasked you endlessly until one mission ended in betrayal. Judged and mutilated, your power was stripped away.
unwilling souls
- angefirst version of the (short) demo of Unwilling Souls, a story about fate, free will, and connections :)
infamous
- amyYou're going to be a rockstar, no matter what it takes…even if that means having both the best and worst few months of your life. That's showbiz, baby.
awoken
- khall-(scribble)Once, you were a mage whose discovery of a lost magical gift made you a figure of hope to some, and dread to others. Now, you wake in a tomb, your memories gone, your only hope a stranger who says they can restore you. (this is an old game)
180 files: crossfire
- khall-(scribble)Play as a secret agent - when you are caught in the middle of a war for control of the criminal underworld, who will you trust? And who will will you betray?
the brightest stars
- dawn1000In the kingdom of Taras, everyone lives with a prophecy. The fortunate call it a gift, the unfortunate a burden. When you and Lux, the king's favorite child, get equally vague and distressing prophecies, you set out to discover their true meanings.